Game Engine Architecture
This module we focused on how game engine works and decided to use Unreal Engine as it was friendly and could allow us to show off different features that we learn from the module. We covered the different piplines that it takes to render a game object and the processes that are taken to compile the project
To create the post processing effect that was used to create a cell shading effect, I had to use the Material Blueprint editor to apply to the world
This took a significant amount of time to get right and make sure that the shader applied well enough to give the effect without costing in performance